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UCI Esports App

The official companion app for UC Irvine Esports

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My Role

Lead UX/UI Designer

Timeline

Janurary 2026

Status

MVP Shipped

Skills / Tools

Figma Mobile Design iOS & Android

Overview

Meet UCI Esports — the first official esports program at a public university.

In 2016, the University of California, Irvine launched the nation’s first official public university esports program.

Today, UCI Esports offers varsity teams, scholarships, community events, employment opportunities, and a dedicated gaming arena.

Problem

Declining engagement & funding

Post-COVID, the program has seen a major drop in arena visits, making it harder to maintain the same level of activity, funding, and community presence it once had.

While UCI Esports still offers valuable resources and events, many students and community members are either unaware of what the program provides or lack a convenient way to stay connected.

The Challenge

Create a companion mobile app for UCI Esports to support initial discoverability, program visibility, and long-term engagement.

Guiding Question

How do we build a mobile app that fosters the gaming community and encourages people to engage with UCI Esports?

Solution

A digital home for UCI Esports.

Real-Time Availability

Live operating status and PC availability across all stations, updated in real time.

PC Availability screen

Events Calendar

Browse upcoming events, register in-app, and track everything you've signed up for — all in one view.

Events screen

Profile Account

Earn XP through arena visits and events to unlock rewards, prizes, and exclusive perks.

Profile screen

Research

Getting to know my audience.

User Insights

Students & Visitors

Goal

Access the arena and discover events without friction.


Pain Points

No way to check arena availability or reserve a PC remotely
Events are difficult to discover and easy to miss
The program feels inaccessible to newcomers

Arena Staff

Goal

Keep operations running smoothly with fewer manual touchpoints.


Pain Points

Constantly answering the same questions about arena logistics
Walk-in traffic is unpredictable and difficult to manage
No way to proactively communicate arena updates to visitors

Program Leaders

Goal

Analyze engagement and growth metrics.


Pain Points

Low arena utilization makes it difficult to justify continued funding
No data to measure or demonstrate student engagement
No digital presence to attract new students or grow the community

Constraints

Working with constraints.

GGLeap API

Because all live arena data lived inside GGLeap's system, every real-time feature depended on what their API could expose. This meant scoping features around API capabilities rather than user needs alone, and designing fallback states for data that wasn't reliably available.

Stakeholder Approval

Design decisions needed to align with UCI Esports leadership and their vision for the program. This meant navigating feedback cycles and balancing user needs with institutional priorities throughout the process.

Ideation

Exploring solutions and defining requirements.

Based on research insights, I translated user pain points into concrete feature requirements. The goal was to identify features that would address critical needs across all three user groups while remaining feasible within project constraints.

Brainstorm affinity diagram

Design

Bringing it onto the canvas.

Based on research insights, I translated user pain points into concrete feature requirements. The goal was to identify features that would address critical needs across all three user groups while remaining feasible within project constraints.

Reflection

Looking back

My first time designing a product across design, development, and leadership

This project taught me that designing a real product is not just about creating polished screens. It is about aligning people, priorities, and constraints around a shared direction. Because the UCI Esports app involved leadership goals, developer constraints, and many possible feature ideas, I learned how important it is to communicate clearly, prioritize intentionally, and design with implementation in mind.

Here are my main learnings from this project:

Design-dev alignment needs to happen early.

I learned that even strong mockups can lead to misalignment if design intent is not clearly documented. Platform-specific patterns, native components, and technical constraints can all affect the final product, so I learned the importance of clearer handoff specs, reusable components, and ongoing communication with developers.

Cross-functional collaboration means balancing different priorities.

This project involved feedback from leadership, marketing, HR, and mobile development. I learned how to translate broad organizational goals into product decisions while still keeping the user experience clear and focused.

Scope needs to be protected.

Because the app could support so many areas of UCI Esports, the feature list grew quickly. I learned how important it is to prioritize the MVP around the features with the greatest user impact, technical feasibility, and value to the program’s immediate engagement goals.